GUILLERMO
JIMÉNEZ DÍAZ
Profesor contratado doctor
PEDRO ANTONIO
GONZÁLEZ CALERO
Catedrático de universidad
Publications by the researcher in collaboration with PEDRO ANTONIO GONZÁLEZ CALERO (13)
2013
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Supporting sketch-based retrieval from a library of reusable behaviours
Expert Systems with Applications, Vol. 40, Núm. 2, pp. 531-542
2012
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Role-play virtual worlds for teaching object-oriented design: The ViRPlay development experience
Software - Practice and Experience, Vol. 42, Núm. 2, pp. 235-253
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eCo: Managing a library of reusable behaviours
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2011
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Predicting performance in team games: The automatic coach
ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence
2008
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Role-play virtual environments: Recreational learning of software design
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Teaching GoF design patterns through refactoring and role-play
International Journal of Engineering Education, Vol. 24, Núm. 4, pp. 717-728
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Visualization and role-play to teach object-oriented programming
Computers and Education: Towards Educational Change and Innovation
2007
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Pass the ball: Game-based learning of software design
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using role-play virtual environments to learn software design
European Conference on Games Based Learning, ECGBL 2007
2006
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"Before and After": an active and collaborative approach to teach design patterns
8th International Symposium on Computers in Education: proceedings : october 24-26th, León, Spain (Universidad de León), pp. 272-279
2005
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JV2M, un sistema de enseñanza de la compilación Java
Actas del I Simposio Nacional de Tecnologías de la Información y de las Comunicaciones en la Educación
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Software behaviour understanding supported by dynamic visualization and role-play
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education
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Understanding object-oriented software through virtual role-play
Proceedings - 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005