Publicaciones en las que colabora con GUILLERMO JIMÉNEZ DÍAZ (23)

2012

  1. A framework for the rapid prototyping of knowledge-based recommender systems in the learning domain

    Journal of Research and Practice in Information Technology, Vol. 44, Núm. 2, pp. 167-181

  2. A hybrid user-centred recommendation strategy applied to repositories of learning objects

    International Journal of Web Based Communities, Vol. 8, Núm. 3, pp. 302-321

  3. Role-play virtual worlds for teaching object-oriented design: The ViRPlay development experience

    Software - Practice and Experience, Vol. 42, Núm. 2, pp. 235-253

2011

  1. An experimental analysis of the behaviour of a personalized case-based recommendation strategy for the learning domain

    Proceedings of the 19th International Conference on Computers in Education, ICCE 2011

  2. Un framework para el desarrollo de recomendadores basados en contenido aplicados a objetos de aprendizaje

    Actas del 2º Taller sobre Ingeniería del Software en e-learning (ISELEAR'11): Madrid, 15-16 de Septiembre de 2011

2010

  1. Personalización en recomendadores basados en contenido y su aplicación a repositorios de objetos de aprendizaje

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 5, Núm. 1, pp. 31-38

2008

  1. Aprendizaje de programación guiado por problemas en el campus virtual: un alcance multidisciplinar

    Universidad Complutense de Madrid

  2. Diseño de una evaluación para analizar el impacto de las TICs en el aprendizaje

    Actas de la III Conferencia Ibérica de Sistemas y Tecnologías de la Información, CISTI 2008: Ourense, España, 19-21 de junio de 2008 VOL I (Librotex), pp. 155-166

  3. Recommendation and Students¿ Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach

    X Simposio Internacional de Informática Educativa SIIE 2008

  4. Role-play virtual environments: Recreational learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Teaching GoF design patterns through refactoring and role-play

    International Journal of Engineering Education, Vol. 24, Núm. 4, pp. 717-728

  6. Visualization and role-play to teach object-oriented programming

    Computers and Education: Towards Educational Change and Innovation

2007

  1. Pass the ball: Game-based learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using role-play virtual environments to learn software design

    European Conference on Games Based Learning, ECGBL 2007

2006

  1. "Before and After": an active and collaborative approach to teach design patterns

    8th International Symposium on Computers in Education: proceedings : october 24-26th, León, Spain (Universidad de León), pp. 272-279

2005

  1. Software behaviour understanding supported by dynamic visualization and role-play

    Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education