BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
ÁNGEL
SERRANO LAGUNA
Researcher to 2021
Publications by the researcher in collaboration with ÁNGEL SERRANO LAGUNA (13)
2018
-
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2849-2871
2017
-
Applying standards to systematize learning analytics in serious games
Computer Standards and Interfaces, Vol. 50, pp. 116-123
2015
-
Building a Scalable Game Engine to Teach Computer Science Languages
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 4, pp. 253-261
-
Creating interactive content in android devices: The mokap hackaton
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Introducing mokap: A novel approach to creating serious games
ACM International Conference Proceeding Series
2014
-
A game engine to learn computer science languages
Proceedings - Frontiers in Education Conference, FIE
-
Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
-
Applying learning analytics to simplify serious games deployment in the classroom
IEEE Global Engineering Education Conference, EDUCON
-
Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Towards a low cost adaptation of educational games for people with disabilities
Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391
2012
-
E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
-
Towards universal game development in education: Automatic and semiautomatic methodologies
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Tracing a little for big improvements: Application of learning analytics and videogames for student assessment
Procedia Computer Science