PABLO
MORENO GER
Investigador en el periodo 2009-2017
Publicaciones (101) Publicaciones de PABLO MORENO GER
2022
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Application of Competitive Activities to Improve Students' Participation
IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14
2019
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Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning
IEEE Access, Vol. 7, pp. 152900-152910
2018
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Comparison of Clustering Algorithms for Learning Analytics with Educational Datasets
IJIMAI, Vol. 5, Núm. 2, pp. 9-16
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Introduction: Intelligent Learning Assessment in Serious Games
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2017
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The RAGE Game Software Components Repository Supporting Applied Game Development
INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72
2016
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El impacto del diseño de actividades en el plagio de Internet en educación superior
Comunicar: Revista Científica de Comunicación y Educación, Núm. 48, pp. 39-48
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The RAGE advanced game technologies repository for supporting applied game development
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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What serious game studios want from ICT research: Identifying developers’ needs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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A conceptual model towards the scaffolding of learning experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Evaluation of semi-automatically generated accessible interfaces for educational games
Computers and Education, Vol. 83, pp. 103-117
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Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE)
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 1, pp. 1-2
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Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 2, Núm. 1
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Requirements for educational games in MOOCs
IEEE Global Engineering Education Conference, EDUCON
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Requirements for educational games in MOOCs
PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
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Study design and data gathering guide for serious games' evaluation
Gamification: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 425-451
2014
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Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
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Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Development of e-Learning solutions: Different approaches, a common mission
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 2, pp. 72-80
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Development of game-like simulations for procedural knowledge in healthcare education
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82
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Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)