Publicaciones (103) Publicaciones de PABLO MORENO GER

2022

  1. Application of Competitive Activities to Improve Students' Participation

    IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14

2017

  1. The RAGE Game Software Components Repository Supporting Applied Game Development

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72

2016

  1. El impacto del diseño de actividades en el plagio de Internet en educación superior

    Comunicar: Revista Científica de Comunicación y Educación, Núm. 48, pp. 39-48

  2. The RAGE advanced game technologies repository for supporting applied game development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. A conceptual model towards the scaffolding of learning experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Evaluation of semi-automatically generated accessible interfaces for educational games

    Computers and Education, Vol. 83, pp. 103-117

  3. Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE)

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 1, pp. 1-2

  4. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 2, Núm. 1

  5. Requirements for educational games in MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  6. Requirements for educational games in MOOCs

    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

  7. Study design and data gathering guide for serious games' evaluation

    Gamification: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 425-451

2014

  1. Application of Learning Analytics in educational videogames

    Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322

  2. Development of a game engine for accessible web-based games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Development of e-Learning solutions: Different approaches, a common mission

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 2, pp. 72-80

  4. Development of game-like simulations for procedural knowledge in healthcare education

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82

  5. Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)