Publicacions (15) Publicacions de VÍCTOR MANUEL PÉREZ COLADO

2024

  1. AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results

    IEEE Global Engineering Education Conference, EDUCON

2022

  1. Using e-Learning Standards to Improve Serious Game Deployment and Evaluation

    IEEE Global Engineering Education Conference, EDUCON

2021

  1. A Tool Supported Approach for Teaching Serious Game Learning Analytics

    Proceedings - Frontiers in Education Conference, FIE

  2. Democratizing Game Learning Analytics for Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Extending Narrative Serious Games Using Ad-Hoc Mini-games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2020

  1. A Scalable Architecture for One-Stop Evaluation of Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Simplifiying serious games authoring and validation with uadventure and SIMVA

    Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020

2019

  1. Simplifying the creation of adventure serious games with educational-oriented features

    Educational Technology and Society, Vol. 22, Núm. 3, pp. 32-46

  2. UAdventure: Simplifying narrative serious games development

    Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019

2018

  1. Learning analytics for location-based serious games

    IEEE Global Engineering Education Conference, EDUCON

  2. uAdventure: El Renacer de eAdventure

    TICAI 2017: TICs para el Aprendizaje de la Ingeniería (Universidade de Vigo), pp. 13-20

2017

  1. Integrating learning analytics into a game authoring tool

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Simplifying location-based serious game authoring

    ACM International Conference Proceeding Series

  3. UAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools

    IEEE Global Engineering Education Conference, EDUCON