Publicaciones (24) Publicaciones en las que ha participado algún/a investigador/a

2022

  1. Using e-Learning Standards to Improve Serious Game Deployment and Evaluation

    IEEE Global Engineering Education Conference, EDUCON

2021

  1. A Tool Supported Approach for Teaching Serious Game Learning Analytics

    Proceedings - Frontiers in Education Conference, FIE

  2. Democratizing Game Learning Analytics for Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Extending Narrative Serious Games Using Ad-Hoc Mini-games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning

    Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)

2020

  1. A Scalable Architecture for One-Stop Evaluation of Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  3. Simplifiying serious games authoring and validation with uadventure and SIMVA

    Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020

  4. Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

2019

  1. From heterogeneous activities to unified analytics dashboards

    IEEE Global Engineering Education Conference, EDUCON

  2. IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Improving serious games analyzing learning analytics data: Lessons learned

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Improving teacher game learning analytics dashboards through ad-hoc development

    Journal of Universal Computer Science, Vol. 25, Núm. 12, pp. 1507-1530

  5. Simplifying the creation of adventure serious games with educational-oriented features

    Educational Technology and Society, Vol. 22, Núm. 3, pp. 32-46

  6. Simva: Simplifying the scientific validation of serious games

    Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019

  7. UAdventure: Simplifying narrative serious games development

    Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019

  8. Using "Simva" to evaluate serious games and collect game learning analytics data

    Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education Vigo, Spain, June 27-28, 2019. (CEUR Workshop Proceedings), pp. 22-34

  9. Using Simva to evaluate serious games and collect game learning analytics data

    CEUR Workshop Proceedings

2018

  1. Game learning analytics is not informagic!

    IEEE Global Engineering Education Conference, EDUCON

  2. Multi-level game learning analytics for serious games

    2018 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 - Proceedings