Ingeniería del Software e Inteligencia Artificial
Departamento
PABLO
MORENO GER
Investigador en el periodo 2009-2017
Publicaciones en las que colabora con PABLO MORENO GER (82)
2022
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Application of Competitive Activities to Improve Students' Participation
IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14
2019
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Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning
IEEE Access, Vol. 7, pp. 152900-152910
2016
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El impacto del diseño de actividades en el plagio de Internet en educación superior
Comunicar: Revista Científica de Comunicación y Educación, Núm. 48, pp. 39-48
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What serious game studios want from ICT research: Identifying developers’ needs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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Evaluation of semi-automatically generated accessible interfaces for educational games
Computers and Education, Vol. 83, pp. 103-117
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Requirements for educational games in MOOCs
PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
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Requirements for educational games in MOOCs
IEEE Global Engineering Education Conference, EDUCON
2014
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Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
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Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Development of e-Learning solutions: Different approaches, a common mission
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 2, pp. 72-80
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Development of game-like simulations for procedural knowledge in healthcare education
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82
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Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Serious games: A journey from research to application
Proceedings - Frontiers in Education Conference, FIE
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Towards a low cost adaptation of educational games for people with disabilities
Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391
2013
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Enhancing adaptive learning and assessment in virtual learning environments with educational games
K-12 Education: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 578-597
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Evaluation of three accessible interfaces for educational point-and-click computer games
Journal of Research and Practice in Information Technology
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Strategies for effective digital games development and implementation
Cases on Digital Game-Based Learning: Methods, Models, and Strategies (IGI Global), pp. 168-198
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TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 1, pp. 31-38
2012
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A framework for simplifying educator tasks related to the integration of games in the learning flow
Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318
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A narrative metaphor to facilitate educational game authoring
Computers and Education, Vol. 58, Núm. 1, pp. 590-599