Publicaciones en las que colabora con PABLO MORENO GER (84)

2022

  1. Application of Competitive Activities to Improve Students' Participation

    IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14

2016

  1. El impacto del diseño de actividades en el plagio de Internet en educación superior

    Comunicar: Revista Científica de Comunicación y Educación, Núm. 48, pp. 39-48

  2. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. Evaluation of semi-automatically generated accessible interfaces for educational games

    Computers and Education, Vol. 83, pp. 103-117

  2. Requirements for educational games in MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  3. Requirements for educational games in MOOCs

    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

2014

  1. Application of Learning Analytics in educational videogames

    Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322

  2. Development of a game engine for accessible web-based games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Development of e-Learning solutions: Different approaches, a common mission

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 2, pp. 72-80

  4. Development of game-like simulations for procedural knowledge in healthcare education

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82

  5. Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Serious games: A journey from research to application

    Proceedings - Frontiers in Education Conference, FIE

  7. Towards a low cost adaptation of educational games for people with disabilities

    Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391

2013

  1. Enhancing adaptive learning and assessment in virtual learning environments with educational games

    K-12 Education: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 578-597

  2. Evaluation of three accessible interfaces for educational point-and-click computer games

    Journal of Research and Practice in Information Technology

  3. Strategies for effective digital games development and implementation

    Cases on Digital Game-Based Learning: Methods, Models, and Strategies (IGI Global), pp. 168-198

  4. TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 1, pp. 31-38

2012

  1. A framework for simplifying educator tasks related to the integration of games in the learning flow

    Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318

  2. A narrative metaphor to facilitate educational game authoring

    Computers and Education, Vol. 58, Núm. 1, pp. 590-599