Publicaciones en las que colabora con M. DE LAS MERCEDES GÓMEZ ALBARRÁN (19)

2012

  1. Role-play virtual worlds for teaching object-oriented design: The ViRPlay development experience

    Software - Practice and Experience, Vol. 42, Núm. 2, pp. 235-253

2008

  1. Role-play virtual environments: Recreational learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Teaching GoF design patterns through refactoring and role-play

    International Journal of Engineering Education, Vol. 24, Núm. 4, pp. 717-728

  3. Visualization and role-play to teach object-oriented programming

    Computers and Education: Towards Educational Change and Innovation

2007

  1. Pass the ball: Game-based learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using role-play virtual environments to learn software design

    European Conference on Games Based Learning, ECGBL 2007

2006

  1. "Before and After": an active and collaborative approach to teach design patterns

    8th International Symposium on Computers in Education: proceedings : october 24-26th, León, Spain (Universidad de León), pp. 272-279

2005

  1. Software behaviour understanding supported by dynamic visualization and role-play

    Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education

  2. Understanding object-oriented software through virtual role-play

    Proceedings - 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005

2001

  1. Applying case-based reasoning to support dynamic framework documentation

    International Journal of Software Engineering and Knowledge Engineering, Vol. 11, Núm. 4, pp. 479-502

  2. Knowledge intensive case-based assistance for framework reuse

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 2070, pp. 891-900

  3. La reutilización de diseño orientado a objetos

    Novática: Revista de la Asociación de Técnicos de Informática, Núm. 152, pp. 54

  4. Profiting from case-based reasoning in framework documentation

    "Technology of Object-Oriented Languages and Systems

1999

  1. Modelling the CBR life cycle using description logics

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

1996

  1. Supporting object reuse through case-based reasoning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Un sistema de recuperación de componentes software basado en técnicas de indexación automática y la información de una base de datos léxica

    II Jornadas de informática. Actas: Almuñécar (Granada), 15 al 19 de julio 1996

1995

  1. Promoting software reuse through explicit knowledge representations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)