Publicaciones en colaboración con investigadores/as de Universidade de Lisboa (38)

2023

  1. Comparing Individual Representations in Grammar-Guided Genetic Programming for Glucose Prediction in People with Diabetes

    GECCO 2023 Companion - Proceedings of the 2023 Genetic and Evolutionary Computation Conference Companion

2020

  1. Research priorities in immersive learning technology: the perspectives of the iLRN community

    Virtual Reality, Vol. 24, Núm. 2, pp. 319-341

  2. Sofia: Selection of medical features by induced alterations in numeric labels

    Electronics (Switzerland), Vol. 9, Núm. 9, pp. 1-19

  3. Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses

    2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020

2019

  1. Conceptual representations for computational concept creation

    ACM Computing Surveys, Vol. 52, Núm. 1

  2. IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Modelling of optical damage in nanorippled zno produced by ion irradiation

    Crystals, Vol. 9, Núm. 9

2018

  1. Concurrent segregation and erosion effects in medium-energy iron beam patterning of silicon surfaces

    Journal of Physics Condensed Matter, Vol. 30, Núm. 27

  2. Preface

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2017

  1. Parallel implementation of a full hyperspectral unmixing chain using OpenCL

    IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing, Vol. 10, Núm. 6, pp. 2452-2461

  2. Preface

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. The RAGE Game Software Components Repository Supporting Applied Game Development

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72

2016

  1. GPU Implementation of Spatial-Spectral Preprocessing for Hyperspectral Unmixing

    IEEE Geoscience and Remote Sensing Letters, Vol. 13, Núm. 11, pp. 1671-1675

  2. Large-scale transcriptomic approaches for characterization of post-transcriptional control of gene expression

    Advances in Intelligent Systems and Computing

  3. Parallel Hyperspectral Coded Aperture for Compressive Sensing on GPUs

    IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing, Vol. 9, Núm. 2, pp. 932-944

  4. Parallel implementation of a hyperspectral data geometry-based estimation of number of endmembers algorithm

    Proceedings of SPIE - The International Society for Optical Engineering

  5. Self-organised silicide nanodot patterning by medium-energy ion beam sputtering of Si(100): Local correlation between the morphology and metal content

    Nanotechnology, Vol. 27, Núm. 44

  6. The RAGE advanced game technologies repository for supporting applied game development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)