Defensa Sagrada y reivindicación digital de los mártires en Iránel videojuego como herramienta propagandística

  1. Moreno Cantano, Antonio César 1
  2. Moya Martínez, José Antonio 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

Revista:
Historia y comunicación social

ISSN: 1137-0734

Ano de publicación: 2023

Volume: 28

Número: 2

Páxinas: 395-405

Tipo: Artigo

DOI: 10.5209/HICS.86409 DIALNET GOOGLE SCHOLAR lock_openAcceso aberto editor

Outras publicacións en: Historia y comunicación social

Resumo

This article analyses how the political ritualisation of martyrs has become one of Iran's symbols of identity, promoting their remembrance and exaltation through multiple media, such as video games. Based on the concept of Sacred Defence and the importance of narrative strategies, we study the most prominent titles promoted by state institutions to disseminate their particular vision of the world and their "heroes" in the face of their enemies. To this end, we have accessed the main Iranian multimedia platforms and videoludic digital creations connected to these themes. As a preliminary result, we highlight the relevance of this format within the broad propagandistic, religious and nationalist manoeuvres promoted by the Iranian state.