Publikationen (428) Publikationen, an denen Forscher/innen teilgenommen haben

2024

  1. A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses

    IEEE Transactions on Learning Technologies, Vol. 17, pp. 1-11

  2. A multimodal study of the interplay between stress, executive function, and biometrics in game-based assessment

    Expert Systems with Applications, Vol. 242

  3. Computational approaches to detect experts in distributed online communities: a case study on Reddit

    Cluster Computing, Vol. 27, Núm. 2, pp. 2181-2201

  4. Correction to: Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study (Surgical Endoscopy, (2024), 10.1007/s00464-024-10681-6)

    Surgical Endoscopy

  5. Desarrollando el marco DALI de alfabetización en datos para la ciudadanía

    RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 289-318

  6. Developing and validating interoperable ontology-driven game-based assessments

    Expert Systems with Applications, Vol. 248

  7. Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study

    Surgical Endoscopy

  8. Identifying professional photographers through image quality and aesthetics in Flickr

    Expert Systems, Vol. 41, Núm. 4

  9. Large-Language-Model-Powered Agent-Based Framework for Misinformation and Disinformation Research: Opportunities and Open Challenges

    IEEE Security and Privacy

  10. Textbook outcome in patients with biliary duct injury during cholecystectomy

    Journal of Gastrointestinal Surgery, Vol. 28, Núm. 5, pp. 725-730

2023

  1. A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges

    IEEE Transactions on Learning Technologies, Vol. 16, Núm. 4, pp. 500-515

  2. A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases

    Software - Practice and Experience, Vol. 53, Núm. 11, pp. 2222-2240

  3. Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Adapting Knowledge Inference Algorithms to Measure Geometry Competencies through a Puzzle Game

    ACM Transactions on Knowledge Discovery from Data, Vol. 18, Núm. 1

  5. Agentes de aprendizaje por refuerzo en Cyber Ranges para la formación realista en ciberseguridad

    Actas de las VIII Jornadas Nacionales de Investigación en Ciberseguridad: Vigo, 21 a 23 de junio de 2023

  6. Annotated Flickr dataset for identification of professional photographers

    Data in Brief

  7. Assessment and recognition in technical massive open on-line courses with and without on-line laboratories

    IEEE Global Engineering Education Conference, EDUCON

  8. Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame

    Education Sciences, Vol. 13, Núm. 10

  9. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  10. Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics

    Proceedings of the European Conference on Games-based Learning