Publicaciones (437) Publicaciones en las que ha participado algún/a investigador/a

2024

  1. A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses

    IEEE Transactions on Learning Technologies, Vol. 17, pp. 1-11

  2. A multimodal study of the interplay between stress, executive function, and biometrics in game-based assessment

    Expert Systems with Applications, Vol. 242

  3. Analyzing frameworks to modeldisinformation attacks in online social networks

    IX Jornadas Nacionales de Investigación En Ciberseguridad

  4. Computational approaches to detect experts in distributed online communities: a case study on Reddit

    Cluster Computing, Vol. 27, Núm. 2, pp. 2181-2201

  5. Correction to: Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study (Surgical Endoscopy, (2024), 38, 5, (2411-2422), 10.1007/s00464-024-10681-6)

    Surgical Endoscopy

  6. Desarrollando el marco DALI de alfabetización en datos para la ciudadanía

    RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 289-318

  7. Developing and validating interoperable ontology-driven game-based assessments

    Expert Systems with Applications, Vol. 248

  8. Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study

    Surgical Endoscopy

  9. How toxic is the Spanish information environment?: Exploring the sentimentalism and hate speech in online news and public reactions

    IX Jornadas Nacionales de Investigación En Ciberseguridad

  10. Identifying professional photographers through image quality and aesthetics in Flickr

    Expert Systems, Vol. 41, Núm. 4

  11. La evaluación educativa en la era de la inteligencia artificial

    Revista Padres y Maestros / Journal of Parents and Teachers, Núm. 398, pp. 33-40

  12. Large-Language-Model-Powered Agent-Based Framework for Misinformation and Disinformation Research: Opportunities and Open Challenges

    IEEE Security and Privacy, Vol. 22, Núm. 3, pp. 24-36

  13. Minería de datos educativos para búsqueda de estrategias de resolución en Cyber Ranges

    IX Jornadas Nacionales de Investigación En Ciberseguridad

  14. Optimizing multimedia and gameplay data labeling: A web-based tool for Game-Based Assessment

    SoftwareX, Vol. 27

  15. Realistic user modeling and generation for social media simulations and training scenarios

    IX Jornadas Nacionales de Investigación En Ciberseguridad

  16. Textbook outcome in patients with biliary duct injury during cholecystectomy

    Journal of Gastrointestinal Surgery, Vol. 28, Núm. 5, pp. 725-730

  17. Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games

    Proceedings of the ACM Symposium on Applied Computing

2023

  1. A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges

    IEEE Transactions on Learning Technologies, Vol. 16, Núm. 4, pp. 500-515

  2. A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases

    Software - Practice and Experience, Vol. 53, Núm. 11, pp. 2222-2240

  3. Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)