Ingeniería del software y e-learning
Publicaciones (423) Publicaciones en las que ha participado algún/a investigador/a
2024
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A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses
IEEE Transactions on Learning Technologies, Vol. 17, pp. 1-11
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A multimodal study of the interplay between stress, executive function, and biometrics in game-based assessment
Expert Systems with Applications, Vol. 242
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Correction to: Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study (Surgical Endoscopy, (2024), 10.1007/s00464-024-10681-6)
Surgical Endoscopy
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Desarrollando el marco DALI de alfabetización en datos para la ciudadanía
RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 289-318
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Developing and validating interoperable ontology-driven game-based assessments
Expert Systems with Applications, Vol. 248
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Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study
Surgical Endoscopy
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Identifying professional photographers through image quality and aesthetics in Flickr
Expert Systems, Vol. 41, Núm. 4
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Textbook outcome in patients with biliary duct injury during cholecystectomy
Journal of Gastrointestinal Surgery, Vol. 28, Núm. 5, pp. 725-730
2023
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A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
IEEE Transactions on Learning Technologies, Vol. 16, Núm. 4, pp. 500-515
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A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases
Software - Practice and Experience, Vol. 53, Núm. 11, pp. 2222-2240
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Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Adapting Knowledge Inference Algorithms to Measure Geometry Competencies through a Puzzle Game
ACM Transactions on Knowledge Discovery from Data, Vol. 18, Núm. 1
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Agentes de aprendizaje por refuerzo en Cyber Ranges para la formación realista en ciberseguridad
Actas de las VIII Jornadas Nacionales de Investigación en Ciberseguridad: Vigo, 21 a 23 de junio de 2023
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Annotated Flickr dataset for identification of professional photographers
Data in Brief
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Assessment and recognition in technical massive open on-line courses with and without on-line laboratories
IEEE Global Engineering Education Conference, EDUCON
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Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame
Education Sciences, Vol. 13, Núm. 10
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Computational approaches to detect experts in distributed online communities: a case study on Reddit
Cluster Computing
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Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics
Proceedings of the European Conference on Games-based Learning
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Editorial: A paradigm shift in designing education technology for online learning: opportunities and challenges
Frontiers in Education