Publicaciones en las que colabora con PEDRO ANTONIO GONZÁLEZ CALERO (13)

2013

  1. Supporting sketch-based retrieval from a library of reusable behaviours

    Expert Systems with Applications, Vol. 40, Núm. 2, pp. 531-542

2012

  1. Role-play virtual worlds for teaching object-oriented design: The ViRPlay development experience

    Software - Practice and Experience, Vol. 42, Núm. 2, pp. 235-253

  2. eCo: Managing a library of reusable behaviours

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2011

  1. Predicting performance in team games: The automatic coach

    ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence

2008

  1. Role-play virtual environments: Recreational learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Teaching GoF design patterns through refactoring and role-play

    International Journal of Engineering Education, Vol. 24, Núm. 4, pp. 717-728

  3. Visualization and role-play to teach object-oriented programming

    Computers and Education: Towards Educational Change and Innovation

2007

  1. Pass the ball: Game-based learning of software design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using role-play virtual environments to learn software design

    European Conference on Games Based Learning, ECGBL 2007

2006

  1. "Before and After": an active and collaborative approach to teach design patterns

    8th International Symposium on Computers in Education: proceedings : october 24-26th, León, Spain (Universidad de León), pp. 272-279

2005

  1. JV2M, un sistema de enseñanza de la compilación Java

    Actas del I Simposio Nacional de Tecnologías de la Información y de las Comunicaciones en la Educación

  2. Software behaviour understanding supported by dynamic visualization and role-play

    Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education

  3. Understanding object-oriented software through virtual role-play

    Proceedings - 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005