BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
CRISTINA
ALONSO FERNÁNDEZ
Postdoctoral UCM
Publicaciones en las que colabora con CRISTINA ALONSO FERNÁNDEZ (28)
2023
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Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame
Education Sciences, Vol. 13, Núm. 10
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
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Systematic literature review of digital resources to educate on gender equality
Education and Information Technologies, Vol. 28, Núm. 8, pp. 10639-10664
2022
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
2021
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Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
Telematics and Informatics, Vol. 60
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Data science meets standardized game learning analytics
IEEE Global Engineering Education Conference, EDUCON
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Improving evidence-based assessment of players using serious games
Telematics and Informatics, Vol. 60
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Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning
Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)
2020
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Applications of Simva to Simplify Serious Games Validation and Deployment
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170
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Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Journal of Computer Assisted Learning, Vol. 36, Núm. 3, pp. 350-358
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Review of serious games to educate on gender equality
ACM International Conference Proceeding Series
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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers and Education, Vol. 157
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Simplifying the validation and application of games with Simva
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Validation of a Cyberbullying Serious Game Using Game Analytics
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197
2019
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Applications of data science to game learning analytics data: A systematic literature review
Computers and Education, Vol. 141
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Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 14, Núm. 4, pp. 168-176
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Game analytics evidence-based evaluation of a learning game for intellectual disabled users
IEEE Access, Vol. 7, pp. 123823-123829
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Improving serious games analyzing learning analytics data: Lessons learned
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Improving teacher game learning analytics dashboards through ad-hoc development
Journal of Universal Computer Science, Vol. 25, Núm. 12, pp. 1507-1530