BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Centro de Estudios Superiores Felipe II
Aranjuez, EspañaCentro de Estudios Superiores Felipe II-ko ikertzaileekin lankidetzan egindako argitalpenak (15)
2008
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Development of a personalized e-learning experience based on IMS standard technologies
Computers and Education: Towards Educational Change and Innovation
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Educational modeling languages: A conceptual introduction and a high-level classification
Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40
2007
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A documental approach to adventure game development
Science of Computer Programming, Vol. 67, Núm. 1, pp. 3-31
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A highly modular and extensible architecture for an integrated IMS-based authoring system: The 〈e-Aula〉 experience
Software - Practice and Experience, Vol. 37, Núm. 4, pp. 441-461
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Educational Modeling Languages: A conceptual introduction and a high-level classification
Computers and Education: E-Learning, from Theory to Practice
2006
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A descriptive markup approach to facilitate the production of e-learning contents
Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
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A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages
8th International Symposium on Computers in Education Proceedings, SIIE 2006
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Language-driven development of videogames: The 〈e-game〉 experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Production and deployment of educational videogames as assessable learning objects
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Production and maintenance of content-intensive videogames: A document-oriented approach
Proceedings - Third International Conference onInformation Technology: New Generations, ITNG 2006
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〈e-QTI〉: A reusable assessment engine
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2005
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Building learning management systems using IMS standards: Architecture of a manifest driven approach
Lecture Notes in Computer Science
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Semantic web technologies applied to e-learning personalization in <e-aula>
Journal of Universal Computer Science, Vol. 11, Núm. 9, pp. 1470-1481
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The <e-Game> project: Facilitating the development of educational adventure games
IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2005
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The E-Game Project: facilitating the development of educational adventure games
Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2005): Porto, Portugal, December 14-16, 2005