BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publicaciones (283) Publicaciones de BALTASAR FERNÁNDEZ MANJÓN
2024
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AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results
IEEE Global Engineering Education Conference, EDUCON
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Games for Coding to Attract New Students to STEM
IEEE Global Engineering Education Conference, EDUCON
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La evaluación educativa en la era de la inteligencia artificial
Revista Padres y Maestros / Journal of Parents and Teachers, Núm. 398, pp. 33-40
2023
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Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame
Education Sciences, Vol. 13, Núm. 10
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics
Proceedings of the European Conference on Games-based Learning
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
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Preface
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Serious Games for Social Problems
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Systematic literature review of digital resources to educate on gender equality
Education and Information Technologies, Vol. 28, Núm. 8, pp. 10639-10664
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The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games
Applied Neuropsychology:Adult
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Using New AI-Driven Techniques to Ease Serious Games Authoring
Proceedings - Frontiers in Education Conference, FIE
2022
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
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How to get the girls Gaming: A Literature Study on Inclusive Design
Proceedings of the European Conference on Games-based Learning
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Innovation, Research and Development in Engineering Education. Activities of the Spanish Chapter of the IEEE Education Society: Directive Board of the IEEE Education Society Spanish Chapter 2020-2021
15th International Conference of Technology, Learning and Teaching of Electronics, TAEE 2022 - Proceedings
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Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
IEEE Access, Vol. 10, pp. 107703-107715
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Tendencias didácticas y tecnológicas en un contexto de pandemia y pospandemia COVID-19
Documentos de trabajo ( Fundación Carolina ): Segunda época, Núm. 68
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Using e-Learning Standards to Improve Serious Game Deployment and Evaluation
IEEE Global Engineering Education Conference, EDUCON
2021
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A Tool Supported Approach for Teaching Serious Game Learning Analytics
Proceedings - Frontiers in Education Conference, FIE