Publicaciones (281) Publicaciones de BALTASAR FERNÁNDEZ MANJÓN

2023

  1. Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame

    Education Sciences, Vol. 13, Núm. 10

  3. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  4. Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics

    Proceedings of the European Conference on Games-based Learning

  5. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

  6. Preface

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. Serious Games for Social Problems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  8. Systematic literature review of digital resources to educate on gender equality

    Education and Information Technologies, Vol. 28, Núm. 8, pp. 10639-10664

  9. The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games

    Applied Neuropsychology:Adult

  10. Using New AI-Driven Techniques to Ease Serious Games Authoring

    Proceedings - Frontiers in Education Conference, FIE

2021

  1. A Tool Supported Approach for Teaching Serious Game Learning Analytics

    Proceedings - Frontiers in Education Conference, FIE

  2. Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado

    Telematics and Informatics, Vol. 60

  3. Data science meets standardized game learning analytics

    IEEE Global Engineering Education Conference, EDUCON

  4. Democratizing Game Learning Analytics for Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)