BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publications (295) BALTASAR FERNÁNDEZ MANJÓN publications
2025
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Design of a Serious Game to Challenge Sexism
Lecture Notes in Computer Science
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Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding
Computers, Vol. 14, Núm. 4
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Mesa Educación 2
Inteligencia artificial y nuevas tecnologías en las ciencias sociales y en las humanidades (Tirant Humanidades), pp. 509-514
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SIMVA: Serious Games Learning Analytics Based on Standards and Open Code
CEUR Workshop Proceedings
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The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games
Applied Neuropsychology: Adult, Vol. 32, Núm. 2, pp. 557-573
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The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games
Applied Neuropsychology: Adult, Vol. 32, Núm. 2, pp. 557-573
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Video Games That Educate: Breaking Gender Stereotypes and Promoting Gender Equality with a Serious Video Game
Information (Switzerland), Vol. 16, Núm. 3
2024
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AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results
IEEE Global Engineering Education Conference, EDUCON
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Games for Coding to Attract New Students to STEM
IEEE Global Engineering Education Conference, EDUCON
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La evaluación educativa en la era de la inteligencia artificial
Revista Padres y Maestros / Journal of Parents and Teachers, Núm. 398, pp. 33-40
2023
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Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame
Education Sciences, Vol. 13, Núm. 10
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics
Proceedings of the European Conference on Games-based Learning
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
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Game Learning Analytics: Learning Analytics for Serious Games
Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy (Springer International Publishing), pp. 3475-3502
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Preface
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Serious Games for Social Problems
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Systematic literature review of digital resources to educate on gender equality
Education and Information Technologies, Vol. 28, Núm. 8, pp. 10639-10664
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Using New AI-Driven Techniques to Ease Serious Games Authoring
Proceedings - Frontiers in Education Conference, FIE