Publicaciones en colaboración con investigadores/as de Universidad Francisco de Vitoria (19)

2024

  1. Enhancing Interactive Assistive Solutions through 3D Simulation Characterization

    ACM International Conference Proceeding Series

  2. On the Importance of Contextualizing an Educational Escape Room Activity

    Electronic Journal of e-Learning, Vol. 22, Núm. 4 Special Issue, pp. 43-56

2022

  1. Classifying simple human activity using synthetic accelerometer data

    ACM International Conference Proceeding Series

  2. Design and evaluation of ECO: an augmentative and alternative communication tool

    Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 827-849

  3. Measuring Control to Dynamically Induce Flow in Tetris

    IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588

2021

  1. SwiftFace: Real-Time Face Detection: SwitFace

    ACM International Conference Proceeding Series

2020

  1. Predictive composition of pictogram messages for users with autism

    Journal of Ambient Intelligence and Humanized Computing, Vol. 11, Núm. 11, pp. 5649-5664

2019

  1. A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Game analytics evidence-based evaluation of a learning game for intellectual disabled users

    IEEE Access, Vol. 7, pp. 123823-123829

2018

  1. Adaptation process in context-aware recommender system of accessible tourism plan

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An approach to basic emotion recognition through players body pose using virtual reality devices

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. InfoState: Interactive visualisation of the environment using ambient sensors

    ACM International Conference Proceeding Series

  4. Taking text simplification to the user: Integrating automated modules into a web browser

    ACM International Conference Proceeding Series

  5. Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities

    British Journal of Educational Technology, Vol. 49, Núm. 4, pp. 659-672

2017

  1. GLAID: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

2016

  1. Downtown, a subway adventure: Using Learning analytics to improve the development of a learning game for people with intellectual disabilities

    Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

2015

  1. A literature Review of Serious games for intellectual Disabilities

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Highlights in the literature available in serious games for intellectual disabilities

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)