Ingeniería del Software e Inteligencia Artificial
Departamento
Universidad Francisco de Vitoria
Pozuelo de Alarcón, EspañaPublicaciones en colaboración con investigadores/as de Universidad Francisco de Vitoria (19)
2024
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Enhancing Interactive Assistive Solutions through 3D Simulation Characterization
ACM International Conference Proceeding Series
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On the Importance of Contextualizing an Educational Escape Room Activity
Electronic Journal of e-Learning, Vol. 22, Núm. 4 Special Issue, pp. 43-56
2023
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Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales
CEUR Workshop Proceedings
2022
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Classifying simple human activity using synthetic accelerometer data
ACM International Conference Proceeding Series
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Design and evaluation of ECO: an augmentative and alternative communication tool
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 827-849
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Measuring Control to Dynamically Induce Flow in Tetris
IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588
2021
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SwiftFace: Real-Time Face Detection: SwitFace
ACM International Conference Proceeding Series
2020
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Predictive composition of pictogram messages for users with autism
Journal of Ambient Intelligence and Humanized Computing, Vol. 11, Núm. 11, pp. 5649-5664
2019
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A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Game analytics evidence-based evaluation of a learning game for intellectual disabled users
IEEE Access, Vol. 7, pp. 123823-123829
2018
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Adaptation process in context-aware recommender system of accessible tourism plan
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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An approach to basic emotion recognition through players body pose using virtual reality devices
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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InfoState: Interactive visualisation of the environment using ambient sensors
ACM International Conference Proceeding Series
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Taking text simplification to the user: Integrating automated modules into a web browser
ACM International Conference Proceeding Series
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Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities
British Journal of Educational Technology, Vol. 49, Núm. 4, pp. 659-672
2017
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GLAID: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2016
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Downtown, a subway adventure: Using Learning analytics to improve the development of a learning game for people with intellectual disabilities
Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
2015
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A literature Review of Serious games for intellectual Disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Highlights in the literature available in serious games for intellectual disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)