Publicaciones (45) Publicaciones de JOSÉ BORJA MANERO IGLESIAS

2023

  1. Realidad Virtual Inmersiva para mejorar la competencia de gestión del clima del aula en secundaria

    Educación XX1: Revista de la Facultad de Educación, Vol. 26, Núm. 1, pp. 249-272

2022

  1. Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence

    2022 INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2022)

  2. Computer Entertainment Technologies for the Visually Impaired: An Overview

    IJIMAI, Vol. 7, Núm. 4, pp. 53-68

  3. El videojuego como herramienta de alfabetización informacional en estudiantes universitarios

    El profesional de la información, Vol. 31, Núm. 4

  4. Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings

    Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022

  5. Talk & Play: a VR Application to Improve Volume and Silences Use in Verbal Communication

    30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings

  6. The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations

    Educational Technology and Society, Vol. 25, Núm. 4, pp. 56-69

  7. The Role of Emotions in Classroom Conflict Management. Case Studies Geared Towards Improving Teacher Training

    Frontiers in Psychology, Vol. 13

  8. VITAL EMO: THE BOREDOM DETECTOR WITH A MACHINE LEARNING PERSPECTIVE

    ENSEÑANZA Y APRENDIZAJE DIGITALES: AVANCES EN TRIC (Fragua)

  9. Virtual Reality for Teacher Training

    Methodologies and Use Cases on Extended Reality for Training and Education, pp. 21-47

2021

  1. A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality

    IEEE 21ST INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2021)

  2. An Augmented Reality Experience for Generating New Audiences for Spanish Dance

    29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings

  3. Comparison of a Tablet Versus Computer-Based Classical Theatre Game among 8-13 Year Children

    IEEE Access, Vol. 9, pp. 44283-44291

  4. Evaluation of a Motion Capture and Virtual Reality Classroom for Secondary School Teacher Training

    29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings

2020

  1. LiveDots: Real time interactive braille music translator to integrate blind students into music classes

    ICCE 2020 - 28th International Conference on Computers in Education, Proceedings

  2. VRetorik: A virtual reality videogame to improve public speaking skills

    28th International Conference on Computers in Education (ICCE)

2019

  1. Dancing a treasure: A videogame to motivate young audiences toward Spanish dance

    ICCE 2019 - 27th International Conference on Computers in Education, Proceedings

  2. Designing a VR game for public speaking based on speakers features: a case study

    Smart Learning Environments, Vol. 6, Núm. 1

  3. Emotions-responsive audiences for VR public speaking simulators based on the speakers' voice

    Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019