FEDERICO
PEINADO GIL
Profesor contratado doctor
Publicacions (61) Publicacions de FEDERICO PEINADO GIL
2022
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Gamifying a flight instructor simulator with an evidence-based training approach
CEUR Workshop Proceedings
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Social and emotional presence of characters in virtual reality video games
CEUR Workshop Proceedings
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Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios
Entertainment Computing, Vol. 43
2021
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Developing a Video Game Accessibility Toolkit for the Deaf and Hearing Impaired
CEUR Workshop Proceedings
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Evaluation of Similarity Measures for Flight Simulator Training Scenarios
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Gamifying Darkness - Design and Development of a Serious Game to Treat Nyctophobia
CEUR Workshop Proceedings
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Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames
Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI
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Towards a semantic knowledge base for competency-based training of airline pilots
Procedia Computer Science
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Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality
Entertainment Computing, Vol. 38
2020
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Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Developing an automated planning tool for non-player character behavior
CEUR Workshop Proceedings
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Development of a user-friendly application for creating tactical role-playing games
CEUR Workshop Proceedings
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Who trains the trainers? Towards a flight instructors simulator based on training scenarios
CEUR Workshop Proceedings
2019
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Hacia una herramienta metodológica que optimice la eficacia del discurso
Comunicación & métodos, Vol. 1, Núm. 2, pp. 63-76
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Retos para diseñar una metodología para el estudio de la historia del videojuego en España
Comunicación & métodos, Vol. 1, Núm. 2, pp. 181-195
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Towards Human-Like Bots Using Online Interactive Case-Based Reasoning
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2018
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A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices
Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017 London, UK, December 14–16, 2017 Proceedings (Springer Suiza), pp. 61-65
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An approach to basic emotion recognition through players body pose using virtual reality devices
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Assessing the effect of adaptive music on player navigation in virtual environments
DAFx 2018 - Proceedings: 21st International Conference on Digital Audio Effects