Publicacións (62) Publicacións de FEDERICO PEINADO GIL

2024

  1. Inteligencia artificial y videojuegos: una alianza problemática

    Entre pantallas y realidades: una travesía por el universo audiovisual (McGraw Hill España), pp. 503-512

2019

  1. Hacia una herramienta metodológica que optimice la eficacia del discurso

    Comunicación & métodos, Vol. 1, Núm. 2, pp. 63-76

  2. Retos para diseñar una metodología para el estudio de la historia del videojuego en España

    Comunicación & métodos, Vol. 1, Núm. 2, pp. 181-195

  3. Towards Human-Like Bots Using Online Interactive Case-Based Reasoning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices

    Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017 London, UK, December 14–16, 2017 Proceedings (Springer Suiza), pp. 61-65

  3. An approach to basic emotion recognition through players body pose using virtual reality devices

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)