PEDRO PABLO
GÓMEZ MARTÍN
Profesor contratado doctor
MARCO ANTONIO
GÓMEZ MARTÍN
Profesor contratado doctor
Publicaciones en las que colabora con MARCO ANTONIO GÓMEZ MARTÍN (49)
2023
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AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing
CEUR Workshop Proceedings
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Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games
IEEE Conference on Computatonal Intelligence and Games, CIG
2022
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Liquid Snake: a test environment for video game testing agents
CEUR Workshop Proceedings
2021
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A proposal for combining reinforcement learning and behavior trees for regression testing over gameplay metrics
CEUR Workshop Proceedings
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Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
2019
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Pistas en lenguaje natural en jueces en línea
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 4
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Trained behavior trees: Programming by demonstration to support AI game designers
IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14
2018
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¡Acepta el Reto!: Juez Online para Docencia en Español
TICAI 2017: TICs para el Aprendizaje de la Ingeniería (Universidade de Vigo), pp. 45-52
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¡No corráis insensatos!: Cómo reducir el absentismo en asignaturas de programación
ReVisión, Vol. 11, Núm. 1
2017
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"¡Acepta el reto!": juez online para docencia en español
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 2
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Case-based recommendation for online judges using learning itineraries
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Combining neural networks for controlling non-player characters in games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Engánchalos antes de que escapen. Estrategias para luchar contra el absentismo
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 2
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Similarity metrics from social network analysis for content recommender systems
AI Communications, Vol. 30, Núm. 3-4, pp. 223-234
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Using program by demonstration and visual scripting to supporting game design
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2016
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Extensión de los grafos de dependencia para incrementar la rejugabilidad
CEUR Workshop Proceedings
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Programming by demonstration in a complex 3D game
CEUR Workshop Proceedings
2013
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"El año que viene estudio día a día": Intentando que los alumnos cumplan la promesa
ReVisión, Vol. 6, Núm. 2
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A declarative domain model can serve as design document
AAAI Workshop - Technical Report
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Empirical evaluation of the automatic generation of a component-based software architecture for games
Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013