Publicaciones (31) Publicaciones en las que ha participado algún/a investigador/a

2023

  1. Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame

    Education Sciences, Vol. 13, Núm. 10

  3. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

  4. Meta-Review of Recognition of Learning in LMSs and MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  5. Systematic literature review of digital resources to educate on gender equality

    Education and Information Technologies, Vol. 28, Núm. 8, pp. 10639-10664

2020

  1. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  2. Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

    Journal of Computer Assisted Learning, Vol. 36, Núm. 3, pp. 350-358

  3. Review of serious games to educate on gender equality

    ACM International Conference Proceeding Series

  4. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

    Computers and Education, Vol. 157

  5. Simplifying the validation and application of games with Simva

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Validation of a Cyberbullying Serious Game Using Game Analytics

    IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197

2019

  1. Applications of data science to game learning analytics data: A systematic literature review

    Computers and Education, Vol. 141

  2. Game Learning Analytics, Facilitating the Use of Serious Games in the Class

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 14, Núm. 4, pp. 168-176