STUDENTS PERCEIVE THE GAMIFICATION THROUGH ACTIVITIES BASED ON ESCAPE ROOMS VERY POSITIVELY FOR LEARNING AT UNIVERSITY
- Inmaculada MATEOS-APARİCİO 1
- Marta SÁNCHEZ-PANİAGUA 1
- Alejandra GARCÍA-ALONSO 1
- Beatriz LÓPEZ-RUİZ 1
- Marina MOLİNA 1
- María MORENO-GUZMÁN 1
- María Luisa PÉREZ-RODRÍGUEZ 1
- José RAGGİO 1
- Carmen RUEDA 1
- Paz SEVİLLA 1
- Cristina BODAS-FOLGUERA 1
- Rocío De LA PEÑA-ARMADA 1
- 1 Universidad Complutense de Madrid Spain
ISSN: 2411-1821
Datum der Publikation: 2020
Ausgabe: 6
Nummer: 18
Seiten: 281-286
Art: Artikel
Andere Publikationen in: IJAEDU- International E-Journal of Advances in Education
Bibliographische Referenzen
- [1] Wiemker M, Elumir E, & Clare A (2015). Escape Room Games: "Can you transform an unpleasant situation into a pleasant one?"